U.S. gaming platform Roblox seen surging in NYSE debut By Reuters

2/2
© Reuters. FILE PHOTO: New York Stock Exchange (NYSE) building after the start of Thursday’s trading session in New York

2/2

By Joshua Franklin and Niket Nishant

(Reuters) – Shares of U.S. gaming company Roblox Corp were set for a jump of up to 60% in its New York Stock Exchange trading debut on Wednesday, which would value the company at more than $46 billion.

San Mateo, California-based Roblox is among the world’s most popular gaming sites for children and offers a host of games across mobile devices and gaming consoles.

At 11:02 a.m. ET (1600 GMT), Roblox’s stock was indicated to open at a range between $67 and $72, up from the reference price of $45 per share which was set on Tuesday and is based on where its stock had been trading in less liquid private markets.

“This is a milestone along a journey that started over 15 years ago,” Roblox Chief Executive David Baszucki said in an interview before the stock started trading.

“Going public can bring awareness to our company, we can safely show our financials, we can show the value of what we’re doing,” Baszucki said.

At $72 per share, Roblox would have a fully diluted valuation, which includes unvested stock options and restricted stocks, of $46.8 billion and a market capitalization of $39.6 billion.

Roblox said in January it had raised around $520 million in a new Series H private fundraising round in a deal with a fully diluted valuation of $29.5 billion, more than seven times the $4 billion valuation in its Series G round 11 months earlier.

Roblox is going public through a direct listing rather than a traditional initial public offering (IPO). This means the company is not selling any shares in advance of its market debut, as is the case with IPOs.

Roblox has benefited from U.S. demand for video games surging last year as consumers, amid lockdowns to curb the spread of the new coronavirus, sought home entertainment.

“We want COVID to end as quickly as possible. At the same time, what we’ve seen in the midst of COVID is Roblox has been used to bring people together,” Baszucki said.

The company is expanding into other countries and is also making inroads with older users, passing the phase where more people over the age of 13 will be on the platform than under 13, Baszucki said.

Disclaimer: Fusion Media would like to remind you that the data contained in this website is not necessarily real-time nor accurate. All CFDs (stocks, indexes, futures) and Forex prices are not provided by exchanges but rather by market makers, and so prices may not be accurate and may differ from the actual market price, meaning prices are indicative and not appropriate for trading purposes. Therefore Fusion Media doesn`t bear any responsibility for any trading losses you might incur as a result of using this data.

Fusion Media or anyone involved with Fusion Media will not accept any liability for loss or damage as a result of reliance on the information including data, quotes, charts and buy/sell signals contained within this website. Please be fully informed regarding the risks and costs associated with trading the financial markets, it is one of the riskiest investment forms possible.

Be the first to comment

Leave a Reply

Your email address will not be published.


*