Roblox Corp misses revenue estimates, losses widen By Reuters


© Reuters. FILE PHOTO: The Roblox logo is displayed on a banner, to celebrate the company’s IPO, on the front facade of the New York Stock Exchange (NYSE) in New York, U.S., March 10, 2021. REUTERS/Brendan McDermid

(Reuters) -Roblox Corp on Wednesday missed Wall Street estimates for quarterly revenue by a wide margin after the video games developer changed its accounting practices, sending shares down 14% in premarket trading.

The company’s revenue grew 2% to $517.7 million in the third quarter ended Sept. 30, lower than analysts’ expectation of $686.3 million.

Roblox changed the period of estimated paying user life to 28 months from 25 months, resulting in a $111 million decrease in revenue during the reporting quarter. It also lowered costs by $25.5 million.

The company’s results come as growth rates plummet in the broader gaming sector after people stepped outdoors and reserved spending for essential items in a bid to counter inflation.

Compounding challenges further, a deteriorating economy continues to ravage the advertising industry, including giants such as Snap Inc (NYSE:) and Facebook (NASDAQ:) owner Meta Platforms.

Net loss for Roblox grew to $297.8 million, or 50 cents per share, in the quarter, from $74.0 million, or 13 cents per share.

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